Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25028
?
62623
?
44178
?
25540
?
17696
?
67797
?
16491
?
43806
?
44691
?
35554
Total damage to objectives
4586
24045
6291
17967
2639
41962
44741
2171
29245
8096
Total damage to buildings
2772
2128
1600
4101
514
19982
689
1893
5541
458
Total damage shielded
0
0
0
0
1679
0
0
0
0
0
Total heals on teammates
0
0
0
0
393
1771
0
0
0
0

Abilities usage

in numbers

Timewinder (Q)

137xpressed

Parallel Convergence (W)

61xpressed

Phase Dive (E)

131xpressed

Chronobreak (R)

12xpressed

?

Ekko

Toughest Matchups

These champions counter Aatrox
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MonkeyKing
56.2%
333 Matches
?
Shaco
56.1%
412 Matches
?
Shyvana
54.5%
178 Matches
?
JarvanIV
54.2%
445 Matches
?
Skarner
52.9%
191 Matches
?
Nunu
52.8%
345 Matches
?
Nocturne
52.6%
667 Matches
?
Warwick
52.2%
607 Matches
?
Khazix
51.4%
525 Matches
?
Sejuani
51.3%
160 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(12637 Matches)
?
?
50.2% WR(3891 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.64% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ekko
?
Shaco
1.18KDA3.89
0.25%Kill Participation0.65%
18Vision Score29
16,491Damage Dealt62,623
19Max CS Advantage22.75
1CS in First 10 Minutes8

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue81,368G
Difference+779G
Red82,147G
?
15,020G
?
19,980G
?
18,636G
?
16,042G
?
11,690G
5,331G
6,154G
1,827G
114G
3,315G
20,351G
?
13,826G
?
16,809G
?
16,156G
?
15,005G
?